You have 3 hitpoints which regenerate, and a buffer above that. The health mechanics are kinda broken, it can kinda be compared to Halo, but it doesn't really work in this context. Due to the map-screen its self more than anything (Shows only one floor at a time from an initially confusing perspective), navigating between objectives once a lot of the map had been unlocked did result in some frustration and tedium. While the map is more open and less-linear than XT, you still progress through plot, power and unlock different parts of the map in a linear fashion. The enemies' attack patterns and properties made for some challenging gameplay, but you'd encounter 2 different enemy types at the same time at most. Compared to Xenotake, it was consistently atmospheric in the same way, but the raw gameplay is a lot more fun - you have to do more than just spam X when facing in the direction of the enemy.
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